Key: | ||
---|---|---|
Up/Jump = U | X = High Punch (HP) | |
Down/Crouch = D | A = Low Punch (LP) | |
Forward/Toward = F | Z = High Kick (HK) | |
Back/Away = B | C = Low Kick (LK) | |
Y = Run (RN) | ||
B = Block (BL) |
Babalities. Friendships, and Animalities: Have no prerequisites in this game. Simply execute the finisher after you defeat your opponent and receive instruction to "Finish Him/Her" or "Prove Yourself".
Mercy: (Hold RN), D, D, D... Can be executed at the end of the 2nd round. Restores your opponent's health slightly giving them a second chance for redemption.